Creative technology by Casilian Studios

Tools for worlds
that don’t exist yet.

A custom engine. General-purpose 3D modeling. Animation. 2D sprites. Supported asset conversion. The Maple family gives each part of the creative process a distinct purpose.

Original tooling concept illustration

01 / The Maple family

One family.
Five different jobs.

The suite is in development. These roles describe its direction, rather than a claim that every application is released or downloadable.

02 / The foundation

An engine with
a world to build.

Maple Engine is Casilian’s custom C++ and Willow runtime foundation. It develops alongside Grevara, giving the technology a concrete world in which rendering, simulation, audio, persistence, and connected systems can be exercised.

The existing engine and editor foundations include geometry, utilities, physics and destruction primitives, Willow integration, detached editor windows, and debugging. Integrating those pieces into a finished player experience remains a separate task.

Inside Maple Engine

Engine is where a world runs. The creative applications have different responsibilities: they shape the assets and prepare the material that a runtime can use. That distinction makes the suite easier to understand and keeps a modeling tool from being confused with the game engine.

Grevara is the destination for the current technology work. The broader vision does not make every game system, creative workflow, or platform acceptance complete today.

Read the development snapshot

03 / Creation & preparation

From form
to a running world.

01

Create

Foundry defines the general-purpose 3D modeling role; Design defines the 2D sprite role.

02

Animate

Soar is the dedicated animation application in the planned family.

03

Convert where supported

Morph’s role is to turn supported external assets into Maple-native assets.

04

Use in the runtime

Engine supplies the runtime foundation for the experience built with those assets.

Read the full workflow

04 / The creative applications

A closer look
at the craft.

General-purpose 3D

Maple Foundry

A distinct modeling application with a broader creative purpose than a game-specific ship editor. Early work and the full modeling vision are different scopes.

Read more

Animation & sprites

Soar and Design

Two separate creative roles: movement through animation, and 2D sprite creation. Their product purposes are defined without claiming an unverified feature set.

Read more

Asset conversion

Maple Morph

A supported conversion path into Maple-native assets. Compatibility depends on the specific external assets and conversion support that are eventually published.

Read more

05 / Supporting technology

A voice for
the people aboard.

MDV supports the voice side of Grevara’s character systems. It sits alongside the runtime and creative applications as a supporting component, rather than being another general-purpose modeling or animation application.

The current Captain work includes software-tested audio scheduling, cancellation, retries, and cleanup. Actual audible playback on the intended device remains a native acceptance task.

Voice is one part of a crew experience that also depends on memory, command, relationships, and reliable restoration. Grevara’s crew design uses non-LLM game and simulation systems.

Read about Grevara’s crew

06 / Availability & scope

In development.
Clear about the boundaries.

Can I download the Maple suite?

No public suite download or release date is announced on this site. The pages describe current foundations and intended application roles.

Is Foundry the same thing as Engine?

No. Engine is the custom runtime foundation; Foundry is the distinct general-purpose 3D modeling application. The native engine editor and Foundry have separate responsibilities.

Which external formats does Morph support?

A public supported-format list has not been announced here. Morph is described as converting supported external assets into Maple-native assets, rather than as a universal converter.

Are Soar and Design finished products?

The site describes their planned product purposes: animation for Soar and 2D sprite creation for Design. It does not announce them as completed, downloadable applications.

Where does Grevara fit?

Grevara is the game being developed alongside Maple. It gives the runtime work a demanding use case, while the creative family defines distinct roles for creating and preparing assets.

Start a conversation

Ideas deserve a conversation.

Talk to Casilian Studios.

Questions about the Maple family, collaboration, or the work behind it? Contact the studio directly.

Email the studio